Frequency Tables · Hook

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Ever wondered how a shoe seller knows which sizes to stock?

Mr Eze sells school shoes in Aba. Writing down the size of every one of 200 customers gives a messy list. A frequency table shrinks it to a few neat rows — and shows him that size 39 sells the most.

Revision notes

📒 Frequency Tables: lesson notes

Organise raw data into a frequency table, then read off the mode, median and mean without writing every number out.

Mr Eze sells school shoes in Aba. Writing down the size of every one of 200 customers gives a messy list. A frequency table shrinks it to a few neat rows — and shows him that size 39 sells the most.

From raw data to a table

Raw data is the list exactly as it was collected, e.g. goals in 12 matches: 1, 0, 2, 1, 3, 1, 0, 2, 1, 4, 2, 1.

In a frequency table each value is written once, with a tally and its frequency (how many times it appears). Here: 0 → 2, 1 → 5, 2 → 3, 3 → 1, 4 → 1.

Check: the frequencies add up to the number of values, 2 + 5 + 3 + 1 + 1 = 12.

🔑 Key idea: Σf (the sum of the frequencies) = the number of values.

Mode and median from a table

The mode is the value with the highest frequency — here 1 goal (frequency 5). Don't give the frequency 5 as the answer!

For the median, find its position first: with n values it is the (n + 1) ÷ 2 th value. Then keep a running total of the frequencies until you pass that position.

With 12 values, the median is halfway between the 6th and 7th. Running totals: 0 → 2, 1 → 7. So the 6th and 7th are both 1, and the median is 1.

🔑 Key idea: Mode = value with the highest frequency. Median: find the position, then use running totals.

The mean from a table

Each value appears f times, so multiply: fx = value × frequency. Adding these gives the total of all the data, Σfx.

Goals: 0×2 + 1×5 + 2×3 + 3×1 + 4×1 = 0 + 5 + 6 + 3 + 4 = 18 goals in 12 matches.

Mean = Σfx ÷ Σf = 18 ÷ 12 = 1.5 goals per match.

🔑 Key idea: Mean = Σfx ÷ Σf.

Worked example

The marks scored by some students in a quiz are shown as mark (frequency): 10 (7), 20 (4), 30 (8), 40 (8), 50 (5). Find the mean mark.

  1. Step 1: Multiply each mark by its frequency

    10 × 7 = 70, 20 × 4 = 80, 30 × 8 = 240, 40 × 8 = 320, 50 × 5 = 250

  2. Step 2: Add

    Σfx = 960

    Σf = 32

  3. Step 3: Divide

    Mean = 960 ÷ 32 = 30

Answer: 30

Summary

  • A frequency table lists each value once with its frequency.
  • Σf = number of values; Σfx = total of all the values.
  • Mode = the VALUE with the highest frequency.
  • Median: position (n + 1) ÷ 2, found with running totals.
  • Mean = Σfx ÷ Σf.

Ready to check you've got it? Scroll up and work through the lesson: the interactive visuals, practice questions and mastery check are all there.